Kin

Helping people step outside their comfort zone

Overview

Role

Product Designer (UI/UX)

Timeline

6 weeks (100+ hours)

Tools

Figma

This project is a fictitious scenario, completed as a part of Designlab's UX Academy.

Background

Trying something new can be exciting, but taking the first step is often the hardest part. Through user research, I discovered that many people wanted to explore new hobbies, attend local events, and meet new people, but uncertainty, fear of going alone, and difficulty finding like-minded individuals often prevented them from acting. Existing event platforms focused primarily on discovery rather than helping users feel confident enough to participate. This project explored how thoughtful product design could lower those barriers and create a more approachable way for people to discover experiences and build connections within their communities.

Problem

People who want to grow often lack a supportive community of like-minded individuals to encourage them, share experiences, and make trying new things feel less intimidating. Without social encouragement and relatable examples, many hesitate to step outside their comfort zones or struggle to stay motivated.

Project Goals

The goal of this project was to design a mobile experience that makes trying something new feel accessible, social, and low-pressure. To achieve this, I focused on three objectives:

  • Reduce uncertainty by providing users with the information they need to confidently evaluate an experience before committing.

  • Foster connection by creating opportunities for users to discover experiences alongside others with similar interests and a shared desire to try something new.

  • Encourage participation through an intuitive onboarding process, personalized recommendations, and a streamlined journey from discovery to registration.

  • User interviews

  • Competitor Analysis

  • Research synthesis

  • Design opportunity

Overview

Uncovering Opportunities Through User Research

Methodologies

I began the project by interviewing people who were interested in personal growth and trying new experiences. While participants expressed excitement about learning new skills and exploring hobbies, many admitted they rarely followed through. Their hesitation wasn't due to a lack of interest; rather, it stemmed from uncertainty about attending alone, not knowing what to expect, and struggling to find people who shared their interests.

I compared Day One, The Nudge, and Fabulous to understand how existing products support reflection, exploration, and personal growth. While each addresses part of the experience, none combines discovering new activities, connecting with others, and reflecting on how those experiences contribute to growth. This revealed an opportunity for Kin to create a more complete and socially engaging journey.

Research Synthesis

After completing the interviews, I organized observations using affinity mapping to identify common patterns across participants. These themes consistently emerged: people wanted a supportive community, they needed reassurance when taking the first step on their own, and they wanted opportunities that felt approachable rather than intimidating.

A digital note board with multiple color-coded sticky notes containing words and phrases related to personal growth, community, reflection, and motivation.

The Design Opportunity

Rather than creating another event discovery platform, I reframed the opportunity around reducing the emotional barriers associated with trying something new. The product would focus on helping people discover beginner-friendly experiences, understand what to expect before attending, and connect with others who were also participating for the first time.

  • Persona development

  • MVP features

  • Information Architecture

Overview

Translating Insights into Product Requirements

Profile of Jessica, a 29-year-old social media manager, standing outdoors against a light blue wooden wall, wearing a white sleeveless top, dark high-waisted pants, and a wide-brimmed straw hat with teal hair.

Persona Development

Profile photo of Daniel, a 34-year-old software engineer, with summary of personal details, goals, motivations, needs, and challenges.

Using the interview findings, I developed personas that represented users seeking personal growth through new experiences. Problem statements helped translate research into actionable design goals, ensuring every feature addressed a real user need instead of assumptions.

To maintain focus, I identified features that delivered the most value while remaining achievable for an MVP. Core functionality included personalized onboarding, local experience discovery, detailed experience pages, and a streamlined registration flow. Community features such as messaging and group chats were intentionally deferred to future iterations.

Prioritized Features for an MVP

Designing the Information Architecture

I created user flows and site maps that guided users from onboarding to browsing, evaluating, and joining experiences. Organizing information into clear stages allowed users to quickly understand an experience while providing additional context before committing.

Flowchart titled 'User Flow - Discover and Join a New Experience' illustrating the process of signing up and onboarding for a service, including steps like entering email, password creation, profile info, choosing activities such as creative, movement, learning, outdoor activities, and selecting preferred times and travel distances.

User flow

Flowchart diagram illustrating a user journey from discovering an experience to hosting it, including steps like viewing recommendations, trying pottery, joining, and receiving confirmation.
Flowchart diagram showing a user interface structure with a home page leading to options: add an experience, upcoming experiences, and profile. The 'add an experience' section includes the option to host an experience to invite others. The 'upcoming experiences' section displays experiences by date. The 'profile' section contains interests, upcoming experiences, settings, and notifications. The top level includes categories for experiences, personalized recommendations, and a section labeled 'experiences by category.'

Site Map

  • Personalized recommendations

  • Quick decision-making

  • Build confidence

  • Branding

Overview

Designing a Community Driven Experience Discovery Flow

Personalized Recommendations from the Start

The onboarding experience asks users about their interests, availability, and preferred travel distance to personalize recommendations. This helps users discover experiences that feel relevant without overwhelming them with too many options.

Designed for Quick Decision Making

Experience cards surface the information users care about most, like location, date, and who’s attending. Presenting these details upfront enables users to compare experiences quickly before deciding whether to learn more.

A mobile app screen with a header displaying a logo, sign-up, and login options. Prominent text says 'Discover your next first.' Below, there are categories: Creative, Active, Wellness, Learning, and Social. Two activity listings show user photos, names, activities, dates, locations, and join buttons. The first is Emily trying pottery, and the second is James wanting to try figure drawing. Navigation icons at the bottom include home, add, calendar, and profile.

The experience details page was designed to answer the questions users have before committing. Rather than simply presenting logistics, it provides additional context about the experience and what participants can expect, helping reduce uncertainty and encouraging users to take the next step.

Build Confidence Before Joining

A mobile app screen showing a social group join page for a photography class, with a profile picture of a smiling man, class details, and a join button.

Kin’s branding is rooted in togetherness, curiosity, growth, and courage. Its warm, earthy color palette creates a grounded visual identity designed to inspire ease, comfort, and belonging—helping new experiences feel more approachable. Candid photography captures diverse groups trying something for the first time, sharing meaningful moments, and forming genuine connections. Together, these elements reflect Kin’s purpose: encouraging people to step beyond their comfort zones and discover new experiences alongside others.

Branding

  • Usability test findings

  • Identifying Patterns

  • Revisions

Overview

Usability Testing

Validated the Design Through Usability Testing

I conducted moderated usability tests with both low- and high-fidelity prototypes to evaluate how participants understood the product, navigated the interface, and progressed through the experience discovery flow. Participants were encouraged to think aloud so I could better understand their expectations and decision-making process.

Identified Patterns

Rather than reacting to individual comments, I synthesized recurring themes across participants. Early testing revealed that users wanted more logistical information before joining an experience, leading me to surface details like price, beginner level, and distance directly on the experience cards. Later testing showed users wanted richer contextual information on the details page, including class descriptions confirming that the revised information hierarchy better supported decision-making.

Revisions

Feedback was organized by severity and frequency to determine which changes would have the greatest impact on usability. High-priority revisions focused on clarifying the registration flow, strengthening the experience details page, and improving confirmation messaging, while feature requests such as group chat and attendee messaging were documented as future opportunities beyond the MVP.

A mobile app screen with the logo 'Kin' at the top, prompting users to choose activities they would love to try, categorized into Creative, Active, Wellness, Learning, Social, and Food & Drink options, with some options highlighted in brown and a red 'Continue' button at the bottom.
Mobile app screen asking 'What are you curious about?' with options to select experiences such as photography, drawing, Pilates, outdoor adventure, and other activities.
A mobile app screen showing a questionnaire from Kin about preferred free times, with options for mornings, afternoons, evenings, weekends, and weeknights, and a 'Continue' button at the bottom.
Mobile app screen showing a map of New York City with a travel distance selection slider, set to 5 miles, and a prominent orange 'Finish' button.
  • Information hierarchy

  • Registration experience

  • Approachable experience

  • Final design

  • Next steps

Overview

Improved Trust & Decision Making Through Design

Refined the Information Hierarchy

Insights from usability testing led to a clearer separation between browsing and decision-making. Experience cards now provide enough information for users to quickly evaluate opportunities, while the details page offers richer context that helps them feel confident before joining.

A mobile app screen showing a social event platform with a welcome message, filter options, and upcoming class listings for photography and figure drawing, with join buttons and attendee counts.
Mobile app interface with options to sign up or log in, showing a group of people outdoors, promoting discovery of activities like pottery and figure drawing classes, with details on class schedules, levels, prices, and comments from participants.
Mobile phone screen showing a group of people outdoors in a forest, with a website for discovering activities called 'Kin'. The page features a sign-up option, categories like Creative, Active, Wellness, Learning, and Social, and details of a pottery class at The Pottery Studio scheduled for Saturday, July 11th at 2 pm, costing $35, with a comment from Emily.
A smartphone screen showing a social app with a group of people painting outdoors, the app greeting Maria and offering activity recommendations. The top logo is multi-colored and reads "Kin."

Clarified the Registration Experience

Participants were uncertain whether registration occurred within the app or on an external website. To reduce confusion, I refined the registration flow and confirmation messaging to clearly communicate when users were leaving the app and what would happen after completing registration. The registration flow assumes a successful return from the host website. Future iterations would integrate directly with host booking systems to automatically confirm registration.

Mobile app screen showing registration for a film photography class at The Photo Studio, including class details, date, time, cost, and a photo of a smiling man.
Screenshot of a mobile app displaying an event page for a film photography class titled 'Intro to Film Photography at The Photo Studio,' scheduled for Saturday, July 11th at 2 pm in Williamsburg, with a cost of $45 per class, led by a smiling man in outdoor setting, showing class details, recent participants, and navigation icons at the bottom.
Smartphone screen showing a registration page for a photography class called 'Kin' with instructions for completing registration, class description, and items to bring.
Smartphone screen displaying registration confirmation for a class at The Photo Studio, with event details on July 11th, and buttons for plans and experiences.

Designed an Experience That Feels Approachable

The final design emphasizes warmth, clarity, and community throughout the user journey. By combining personalized recommendations, transparent information, and confidence-building touchpoints, Kin encourages users to step outside their comfort zones and discover new experiences in a way that feels welcoming, social, and low-pressure.

I created a reusable UI kit to establish consistency across Kin’s interface and make the product easier to scale. The system includes form fields, buttons, navigation, category filters, activity cards, and their corresponding states. Earthy, grounded colors and softly rounded components create a warm and approachable experience, reflecting Kin’s focus on connection, belonging, and the comfort of trying something new alongside others.

Final Design

Future iterations of Kin would focus on strengthening the sense of community before, during, and after each experience. Introducing group chats and direct messaging would allow attendees to connect before meeting in person, ask questions, coordinate logistics, and build relationships that extend beyond a single event. As the platform grows, partnering with local businesses, studios, and community organizations would expand the variety of experiences available while giving hosts a dedicated space to showcase their classes and reach new audiences. Together, these enhancements would reinforce Kin's mission of making it easier for people to discover meaningful experiences, build genuine connections, and confidently step outside their comfort zones.

Next Steps